Publication | Closed Access
EEG-Based "Serious" Games Design for Medical Applications
136
Citations
23
References
2010
Year
Unknown Venue
EEG-based technology has gained popularity in serious games thanks to new wireless headsets that are wearable, affordable, portable, and easy to use, expanding from neurofeedback and brain‑computer interfaces to entertainment, e‑learning, and medical applications. The study reviews neurofeedback game designs and algorithms and proposes new EEG‑based 2D and 3D concentration games, outlining their potential medical applications. The authors design, algorithmically develop, and implement these EEG‑based 2D and 3D concentration games.
Recently, EEG-based technology has become more popular in "serious" games designs and developments since new wireless headsets that meet consumer demand for wear ability, price, portability and ease-of-use are coming to the market. Originally, EEG-based technologies were used in neurofeedback games and brain-computer interfaces. Now, such technologies could be used in entertainment, e-learning and new medical applications. In this paper, we review on neurofeedback game designs and algorithms, and propose design, algorithm, and implementation of new EEG-based 2D and 3D concentration games. Possible future medical applications of the games are discussed.
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