Concepedia

Abstract

Many techniques have already been proposed to improve the efficiency of maximum intensity projection (MIP) volume rendering, but none of them considered the possible hypothesis of a better complexity than either O( n ) for finding the maximum value of n samples along a ray or O( n 3 ) for an object-order algorithm. Here, we fully model and analyze the use of octrees for MIP, and we mathematically show that the average MIP complexity can be reduced to O( n 2 ) for an object-order algorithm, or to O(log( n )) per ray when using the image-order variant of our algorithm. Therefore, this improvement establishes a major advance for interactive MIP visualization of large-volume data.In parallel, we also present an object-order implementation of our algorithm, satisfying the theoretical O( n 2 ) result. It is based on hierarchical occlusion maps that perform on-the-fly visibility of the data, and our results show that it is the most efficient solution for MIP available to date.

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