Publication | Closed Access
A game controller based on multiple sensors
166
Citations
7
References
2009
Year
Unknown Venue
Game AiGame TheorySimulation Video GameMotor ControlAnalogue GamesKinesiologyVirtual RealitySystems EngineeringGame DesignHealth SciencesMulti-sensor ManagementNormal JoystickDesignGame AnalyticsGamesControl ArchitectureGame ControllerSensorsHuman MovementArtsSensor SuiteDigital Game
Digital games are usually controlled by hand, requiring only minimal movements. The controller is designed to be physically taxing rather than easy and comfortable. It consists of several sensors and uses different mapping methods, allowing the same game to be played in multiple ways and increasing physical activity. Experiments show that although control quality is lower than a normal joystick, the controller is still preferred by most participants and induces much more movement.
A digital game is normally controlled by hand. Playing such a game requires only minimum hand movements. Rather than being easy and comfortable, this game controller is designed to be physically taxing for the players. It consists of several sensors, which makes a game more lively and forces the users to be more physically active. By using different mapping methods, one game can be played in several ways. The statistics gathered from the experiments show that even though the quality of control on the chosen fighting game is not as high as with a normal joystick, the developed controller is still preferred by most of the participants. It induces much more movement than a normal joystick.
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