Publication | Closed Access
Fast approximations for global illumination on dynamic scenes
17
Citations
6
References
2006
Year
Unknown Venue
Geometric ModelingIllumination ModelingRealistic RenderingMachine VisionEngineeringNatural SciencesExpressive RenderingAnimated SequencesExtended RealityInnovative Lighting AlgorithmComputer ScienceFast ApproximationsAmbient OcclusionComputational IlluminationComputational GeometryMotion GraphicsReal-time Computer GraphicComputer Vision
An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at real-time rates. The method is scalable for high polygonal scenes and requires a small amount of pre-computation. The presented technique can be successfully applied to dynamic and animated sequences, and displays a striking aesthetic style by reducing traditional constraints of physical correctness and a standard lighting model.
| Year | Citations | |
|---|---|---|
Page 1
Page 1