Publication | Open Access
A perceptive evaluation of volume rendering techniques
42
Citations
39
References
2009
Year
Geometric ModelingSpace Filling DataRealistic RenderingMachine VisionMotion ParallaxEngineeringDifferentiable RenderingExpressive RenderingDirect VolumePerceptive EvaluationReal-time Computer GraphicVolume RenderingComputer Vision
The display of space filling data is still a challenge for the community of visualization. Direct volume rendering (DVR) is one of the most important techniques developed to achieve direct perception of such volumetric data. It is based on semitransparent representations, where the data are accumulated in a depth-dependent order. However, it produces images that may be difficult to understand, and thus several techniques have been proposed so as to improve its effectiveness, using for instance lighting models or simpler representations (e.g., maximum intensity projection). In this article, we present three perceptual studies that examine how DVR meets its goals, in either static or dynamic context. We show that a static representation is highly ambiguous, even in simple cases, but this can be counterbalanced by use of dynamic cues (i.e., motion parallax) provided that the rendering parameters are correctly tuned. In addition, perspective projections are demonstrated to provide relevant information to disambiguate depth perception in dynamic displays.
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