Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance

Steve Mann, Steve Feiner, Soren Harner, Mir Adnan Ali, Ryan Janzen, Jayse Hansen, Stefano Baldassi

2015 · 12 citations · 5 references

Concepts

Abstract

Wearable computers and Generation-5 Digital Eye Glass easily recognize a user's own gestures, forming the basis for shared AR (Augmediated Reality). This Studio-workshop presents the latest in wearable AR, plus an historical perspective with new insights. Participants will sculpt 3D objects using hand gestures and create Unity 3D art+game objects using computational lightpainting.

References

5