2013 · 14 citations · 4 references
ComputingHeritage ConservationVisualizationComputer GraphicsImmersive VisualizationInteractive Visualization3D RenderingCultural HeritageDigital HeritageImmersive MediaThree-dimensional VisualizationVirtual Worlds3D Heritage VisualizationCultural Heritage VisualizationNavigationNavigation In Immersive EnvironmentsNavigation In Three Dimensions
Cultural Heritage applications have often exploited 3D reconstructions in order to better convey contents, but virtual environments need also new solutions to be accessed in a flexible as possible way. X3DOM, Blender Game Engine and OSG4WEB are three different tools able to perform on-line, mobile and desktop visualisations, each one with pros and cons. Do they meet the requirements raised by Cultural Heritage curators? This paper will be offering an overview of these navigation tools by means of some case studies in order to better highlight problems and opportunities.
4
X3DOM AS CARRIER OF THE VIRTUAL HERITAGE
Y. Jung, Johannes Behr, Holger Gräf · The international archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences · 2012 · 32 citations · Full text
An experience using X3D for virtual cultural heritage
Márcio Cabral, Marcelo K. Zuffo, Silvia Ghirotti et al. · 2007 · 30 citations
Architecture, Architectural Visualization, Visualization +17
Databases and virtual environments
Claudio Borgatti, Mauro Felicori, Massimo Alessio Mauri et al. · 2004 · 16 citations
Computing, Heritage Conservation, Information Technology +17