Publication | Closed Access
Web-Based Shape Modeling with Hyperfun
27
Citations
14
References
2005
Year
EngineeringShape ModelsStatistical Shape Analysis3D ModelingGeometry GenerationShape AnalysisComputer-aided DesignComputational MechanicsSystems EngineeringModeling And SimulationOpen System ArchitectureComputational GeometryFrep ObjectsShape RepresentationGeometric ModelingDesignComputer ScienceWeb-based Shape ModelingNatural SciencesShape ModelingProcedural ModelingSolid Modeling
In this article, we have developed an open system architecture and Web-based shape-modeling applications using HyperFun, a high-level programming language for specifying implicit surfaces and FRep objects. We based our system on empirical modeling principles to allow for implementation of realistic behavior of shape models situated in multiagent environments, providing open-ended exploration and experimentation with shared models. Shape modeling systems based on HyperFun modeling language treat Internet-based shape modeling as a resource and let users collaborate in shape development.
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