Publication | Closed Access
Multiperspective panoramas for cel animation
194
Citations
18
References
1997
Year
Unknown Venue
Multiperspective PanoramaEngineeringComputer AnimationVirtual RealityComputational PhotographyInteractive Computer GraphicComputational GeometryReal-time Computer GraphicGeometric ModelingMachine VisionCel AnimationAnimation3D VideoImage StitchingCompositingComputer VisionPhysically Based AnimationNatural SciencesExtended RealityApparent Camera Motion
Multiperspective panoramas, originally used in 2D cel animation to provide multiple views of a 3D environment along a camera path, create the illusion of 3D motion when viewed through a small moving window and are useful for predefined camera moves in VR, games, and architectural walk-throughs. The paper proposes a new approach to simulate apparent camera motion through a 3D environment by designing multiperspective panoramas for cel animation. The method constructs these panoramas computationally and applies them to cel animation, enabling 3D motion illusion via a moving window. CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation; Additional.
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which a single background image, which we call a multiperspective panorama, is used to incorporate multiple views of a 3D environment as seen from along a given camera path. When viewed through a small moving window, the panorama produces the illusion of 3D motion. In this paper, we explore how such panoramas can be designed by computer, and we examine their application to cel animation in particular. Multiperspective panoramas should also be useful for any application in which predefined camera moves are applied to 3D scenes, including virtual reality fly-throughs, computer games, and architectural walk-throughs. CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation. Additional
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