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Time‐of‐Flight Cameras in Computer Graphics

284

Citations

78

References

2010

Year

TLDR

Accurate and fast 3D scene analysis is critical for applications such as model acquisition, collision prevention, mixed reality, and gesture recognition, yet traditional range‑map estimation remains time‑consuming and costly. This paper reviews recent advances in time‑of‑flight camera technology and evaluates how it is being integrated into computer‑graphics applications. The authors survey low‑cost, fast, and robust ToF devices, assess their performance, and discuss their deployment in graphics pipelines and interactive systems.

Abstract

Abstract A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time‐consuming and expensive part of such systems. A lower‐priced, fast and robust alternative for distance measurements are time‐of‐flight (ToF) cameras. Recently, significant advances have been made in producing low‐cost and compact ToF devices, which have the potential to revolutionize many fields of research, including computer graphics, computer vision and human machine interaction (HMI). These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become ‘ubiquitous real‐time geometry devices’ for gaming, web‐conferencing, and numerous other applications. This paper gives an account of recent developments in ToF technology and discusses the current state of the integration of this technology into various graphics‐related applications.

References

YearCitations

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