Publication | Closed Access
Teaching 3D geometry to deformable part models
224
Citations
26
References
2012
Year
Unknown Venue
EngineeringMachine LearningGeometry3D ModelingComputer-aided DesignScene Modeling3D Computer VisionBox LocalizationImage AnalysisPattern RecognitionRobot LearningComputational GeometryGeometric ModelingMachine VisionObject DetectionComputer ScienceDeep Learning3D Object RecognitionComputer VisionPascal VocNatural SciencesObject RecognitionPart ModelsShape ModelingGeometric Information
Current object class recognition systems typically target 2D bounding box localization, encouraged by benchmark data sets, such as Pascal VOC. While this seems suitable for the detection of individual objects, higher-level applications such as 3D scene understanding or 3D object tracking would benefit from more fine-grained object hypotheses incorporating 3D geometric information, such as viewpoints or the locations of individual parts. In this paper, we help narrowing the representational gap between the ideal input of a scene understanding system and object class detector output, by designing a detector particularly tailored towards 3D geometric reasoning. In particular, we extend the successful discriminatively trained deformable part models to include both estimates of viewpoint and 3D parts that are consistent across viewpoints. We experimentally verify that adding 3D geometric information comes at minimal performance loss w.r.t. 2D bounding box localization, but outperforms prior work in 3D viewpoint estimation and ultra-wide baseline matching.
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