Proceedings of the Human Factors and Ergonomics Society Annual Meeting · 2000 · 16 citations · 1 references
ManagementBehavioral SciencesErgonomicsHealth PsychologySymptom ScienceImmersive EnvironmentsVirtual RealityVirtual TeamsVirtual TeamworkVirtual WorldsImmersionImmersive Simulation EnvironmentsSimulation-based Team TrainingSimulator SicknessSimulator Sickness AssessmentTraining SimulationsVirtual Reality Training SimulationsVirtual Training Environments
Fifty-five women and 38 men recruited from local colleges practiced building-search missions in Virtual Environments using the Fully Immersive Team Training research system. The Simulator Sickness Questionnaire (SSQ) was administered before the first immersion, and after each of up to 5 immersions of approximately 8 minutes duration. Mean SSQ total severity scores and participant comments indicated that symptoms abated after the first immersion, then for some participants symptoms increased with subsequent immersions. For each of the 5 immersions eye strain was the most frequently reported symptom. 9% of the participants, all women, dropped out because of reported simulator sickness.
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