2002 · 57 citations · 37 references
ComputingComputer Science3D ModelingComputational GeometryGeometric Modeling3D ReconstructionGeometry ProcessingShape AnalysisShape RepresentationSurface ModelingSurface Reconstruction3D Shape Reconstruction3D Surface ModelingCurvatureDensityGeometric ReconstructionObjectsPoint Cloud ReconstructionShape Reconstruction
The authors present an algorithm for the reconstruction of a surface from an unorganized set of points in space. The point data may be obtained from a laser range scanner or any other digitizing tool to describe the shape of the object(s). The basic idea of the algorithm is to construct some kind of wire frame for the surface, the so-called surface description graph. This is performed by applying several steps. In the final part of the algorithm this wire frame is then filled with triangles. Each step uses rules for the reconstruction which are based on human knowledge in geometric structures. These rules are designed to allow the reconstruction of artificial objects as well as natural objects and are extendable in many aspects for ongoing research. As a result of this approach, the algorithm is able to reconstruct surfaces in data sites with changing point density as well as high curvature of the surface. In addition, it automatically recognizes the number of objects covered in the point set. Several examples are given to demonstrate its features.
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A volumetric method for building complex models from range images
Brian Curless, Marc Levoy · 1996 · 3.1K citations
Surface reconstruction from unorganized points
Hugues Hoppe, Tony DeRose, Tom Duchamp et al. · 1992 · 2.7K citations · Full text
Three-dimensional alpha shapes
Herbert Edelsbrunner, Ernst P. Mücke · ACM Transactions on Graphics · 1994 · 2.4K citations · Full text
Surface reconstruction from unorganized points
Hugues Hoppe, Tony DeRose, Tom Duchamp et al. · ACM SIGGRAPH Computer Graphics · 1992 · 1.1K citations