2014 · 14 citations · 26 references
ComputingComputer ScienceComputer GraphicsComputer VisionRendering3D Reconstruction3D RenderingCamera GeometryCamera ModelsImage SynthesisImage-based RenderingCamerasCuda ProgrammingDepth Map EstimationDepth Map ReconstructionDepth Map SynthesisFree-viewpoint VideoPlane Sweep AlgorithmsVirtual Camera Rendering
In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide baseline setup (10 meters apart from each other). After debayering and segmentation, a crude depth map is created using a plane sweep approach. Next, this depth map is filtered and used in a second, depth-selective plane sweep by creating validity maps per depth. The complete method employs NVIDIA CUDA and traditional GPU shaders, resulting in a fast and scalable solution. The results, using real images, show the effective removal of artifacts, yielding high quality images for a virtual camera.
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Marc Levoy, Pat Hanrahan · 1996 · 3.7K citations · Full text
Robust wide-baseline stereo from maximally stable extremal regions
Jiřı́ Matas, Ondřej Chum, M. Urban et al. · Image and Vision Computing · 2004 · 3.7K citations