British Journal of Healthcare Management · 2015 · 22 citations · 8 references
ComputingHealth BehaviorHealth InformaticsBehavioral HealthChronic Illness Self-managementHealth CommunicationChronic Care ManagementChronic DiseaseChronic Disease Management Via TelehealthChronic Illness ManagementDigital Health StrategyPatient EngagementBest Practices ManagementDigital Health Behavior ChangeGamificationGamification EffectsGamified Behavior ChangeGamified EngagementHealth GamesHealthcare Patient Engagement
Chronic diseases bear increasingly important costs on healthcare budgets. This article reviews examples from the field of e-health, looking at how gamification can help foster behavioural change, which can in turn improve patients' health. Ultimately, it can alleviate the cost incurred by treating the disease. Drawing from emerging best practices, the authors discuss how coupling gamification with e-health represents a significant advance in the management of chronic disease.
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From game design elements to gamefulness
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Just a Fad? Gamification in Health and Fitness Apps
Cameron Lister, Joshua H. West, Ben Cannon et al. · JMIR Serious Games · 2014 · 496 citations · Full text