Publication | Open Access
Designing real life cases to support authentic design activities
90
Citations
17
References
2002
Year
EducationUser-centered DesignSocial SciencesInstructional DesignTeacher EducationInteractive LearningReal Life CasesDesign ScienceLearning EnvironmentReal World PractitionersDesignUser ExperienceCase MaterialsArchitectural DesignAuthentic ActivitiesDesign ThinkingHuman-computer InteractionEducational DesignDesign Issue
Teachers in a range of disciplines are interested in engaging their students in authentic activities that reflect the experiences of real world practitioners. Adopting this approach requires the design and implementation of learning environments that incorporate and support such activities. This paper describes two real life cases developed as support materials for learners undertaking a major multimedia design project. Their implementation in a graduate education subject forms the basis of a wider study investigating learners' interpretations and use of case materials.
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