2002 · 274 citations · 12 references
ComputingComputer ScienceComputer VisionMachine LearningMovement AnalysisGesture AnalysisGesture RecognitionGesture-based InteractionMotion AnalysisMotion CaptureMotion EstimationConfiguration Space AnalysisGesture InterfacesGesture-based InterfacesGesture-based User InterfacesMotion ConstraintsMotion Representation LearningNonlinear OptimizationSearch Space Reduction
Hand motion capture is one of the most important parts of gesture interfaces. Many current approaches to this task generally involve a formidable nonlinear optimization problem in a large search space. Motion capture can be achieved more cost-efficiently when considering the motion constraints of a hand. Although some constraints can be represented as equalities or inequalities, there exist many constraints which cannot be explicitly represented. In this paper, we propose a learning approach to model the hand configuration space directly. The redundancy of the configuration space can be eliminated by finding a lower-dimensional subspace of the original space. Finger motion is modeled in this subspace based on the linear behavior observed in the real motion data collected by a CyberGlove. Employing the constrained motion model, we are able to efficiently capture finger motion from video inputs. Several experiments show that our proposed model is helpful for capturing articulated motion.
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Andrew Witkin, Michael Kass · ACM SIGGRAPH Computer Graphics · 1988 · 714 citations · Full text
Arts, Physics, Motion Design +16
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James M. Rehg, Takeo Kanade · 2002 · 394 citations
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