2010 · 78 citations · 20 references
Video Game DevelopmentSensory ExperiencesGame AestheticsPerceptionMedia TechnologyComputer-mediated RealityFormal Feature EffectsFormal FeaturesVirtual RealityImmersive TechnologyAffective ComputingRelative InfluenceGame DesignTheatreUser ExperienceGame StudyPerformance StudiesMedia DesignVideo Game EnjoymentVirtual WorldsImage Versus SoundBusinessVirtual SpaceHuman-computer InteractionArtsAffect PerceptionImage QualityVirtual CharacterPlayer Experience
This study investigates the relative influence of two formal features of video games—image quality and sound quality—on presence and enjoyment. A 2 x 2 between subjects experiment was conducted manipulating image quality (high definition vs. standard definition) and sound quality (Dolby 5.1 surround sound vs. Dolby stereo). Results indicated that, while image quality had no effect on outcomes, sound quality almost universally impacted outcomes of interest, including several dimensions of presence and enjoyment. Implications of these findings are discussed.
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A Process Model of the Formation of Spatial Presence Experiences
Werner Wirth, Tilo Hartmann, Saskia Böcking et al. · Media Psychology · 2007 · 828 citations · Full text