Sleuth: An Audio Experience

Thomas M. Drewes, Elizabeth D. Mynatt, Maribeth Gandy

2000 · 17 citations · 6 references

Concepts

Abstract

We outline the design, prototyping, and evaluation of an immersive audio game, Sleuth: An Audio Experience. We examine related applications based on wearable computing and augmented reality technologies, and discuss the game audio design and user interaction issues. The game environment was prototyped using VRML 2.0 and Java.

References

6