2000 · 17 citations · 6 references
ComputingDesignHuman-computer InteractionInteraction DesignUser Experience DesignAugmented RealityGame Audio DesignImmersive MediaVirtual Environment DesignVirtual RealityVirtual WorldsAudio MediaAugmented Reality AudioImmersive Audio ExperienceImmersive Audio InteractionImmersive Game DesignUser InteractionWearable ComputingWearable Computing Devices
We outline the design, prototyping, and evaluation of an immersive audio game, Sleuth: An Audio Experience. We examine related applications based on wearable computing and augmented reality technologies, and discuss the game audio design and user interaction issues. The game environment was prototyped using VRML 2.0 and Java.
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Effective sounds in complex systems
William Gaver, Randall B. Smith, Tim O’Shea · 1991 · 317 citations · Full text
Elizabeth D. Mynatt, Maribeth Back, Roy Want et al. · 1998 · 214 citations