Eludamos Journal for Computer Game Culture · 2010 · 45 citations · 14 references
ArtsDesignComparative Narrative StudiesNarrative StudiesNarrative TheoryCharacter CreationCharacter DesignCharacter DevelopmentNarrative DesignNarrative MotifsNarrative ProgressionDigital Game NarrativesGame NarratologyGame StorytellingNarrative Function Of CharactersNarrative In Video GamesNarrative Progression ComparisonRole-play NarrativeVideo Game Narrative
This article presents a comparative analysis of how characters are used as narrative tools in Bioware’s computer role-playing games Dragon Age: Origins (2009) and Mass Effect 2 (2010). The analysis aims to demonstrate how sophisticated narrative features can be integrated in gameplay through the development of interesting characters. Using a comparative analysis, the author shows that the two games’ have different approaches to using characters as narrative tools within the same genre, while also incorporating these narrative features tightly into gameplay. Central to the argument is the idea that presenting the player as protagonist is not necessarily the most fruitful approach to narrative experiences in games, and that narrative coherence may be better established and maintained through letting non-player characters carry the weight of narrative progression.
14
Engaging characters: fiction, emotion, and the cinema
Choice Reviews Online · 1996 · 768 citations
First person: new media as story, performance, and game
Choice Reviews Online · 2004 · 732 citations
Arts, Literature, Interactive Media +12
Shared Fantasy: Role-Playing Games as Social Worlds
Bill Ellis, Gary Alan Fine · Journal of American Folklore · 1985 · 613 citations
Genre Trouble: Narrativism and the Art of Simulation
Jaqueline Gruber · 2004 · 213 citations
Arts, Literature, Genre Studies +4