Publication | Open Access
BLINK: a language to view, recognize, classify and manipulate 3D-spaces
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2007
Year
EngineeringGeometry3D ModelingTopological PropertyGeometric QuantizationNew TheoryComputational Topology3D Computer VisionVirtual Reality3D User InteractionMachine VisionHomology GroupGeometric RepresentationDesignComputer Science\It Blink3D Object RecognitionComputer Vision3D VisionTopological Combinatorics
A {\it blink} is a plane graph with its edges being red or green. A {\it 3D-space} or, simply, a {\it space} is a connected, closed and oriented 3-manifold. In this work we explore in details, for the first time, the fact that every blink induces a space and any space is induced by some blink (actually infinitely many blinks). What is the space of a green triangle? And of a red square? Are they the same? These questions were condensed into a single one that guided a great part of the developed work: what are all spaces induced by small blinks (few edges)? In this search we used a known set of tools: the {\it blackboard framed links} (BFL), the {\it homology groups}, the {\it quantum invariant} of Witten-Reshetikhin-Turaev, the {\it 3-gems} and its simplification theory. Combining these tools with a new theory of decomposition/composition of blinks we could identify all spaces induced by blinks with up to 9 edges (or BFLs with up to 9 crossings). Besides that, our effort resulted in an interactive computer program named \textsc{Blink}. We hope that this program becomes useful in the study of spaces, in particular, in the discovery of new invariants that complement the quantum invariant and homology group solving the two uncertainties that we left open in this work.