Australasian Conference On Interactive Entertainment · 2006 · 42 citations · 5 references
ArtsCommunicationInformation SystemsHuman-computer InteractionInteractive MediaNarrative TheoryInteractive NarrativeInteractive Narrative DesignInteractive StorytellingNarrative DesignVideo Game StudiesCollaborative Story ConstructionCollaborative Story CreationComparative Data AnalysisGame StorytellingInteractive EntertainmentInteractive Storytelling SystemsMultiplayer GamesMultiplayer Storytelling
Role Playing Games (RPGs) is a popular game form. RPGs have been translated into all media formats, and are also a rare example of functioning interactive narratives. Despite the popularity of these games, especially within computer games, and the possibility that experiences from RPGs could be used in designing interactive storytelling systems for next generation interactive entertainment systems, there have been very few academic studies focused on cross-platform studies of role playing games. In this paper, the results of a comparative analysis of pen and paper RPGs and computer RPGs, using an information systems perspective coupled with games analysis, is presented. The differences of the two game forms revolve around the different media formats and the limitations these impose and the options they provide. The formation of the collaborative story is a core feature of these games. While the formation of the storyline in multiplayer RPGs are complex, it appears that information systems modeling of multiplayer RPG story and control processes enables quantifiable modeling of an interactive storytelling systems.
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Anders Tychsen, Michael Hitchens, Thea Brolund et al. · Australasian Conference On Interactive Entertainment · 2005 · 57 citations