Digital Library (University of West Bohemia) · 2003 · 11 citations · 16 references
Open access
ArchitectureVisualization3D ModelingHuman AnatomyRendering3D AnimationAnimationMotion CaptureShape DeformationSurface ModelingSurface ReconstructionBlendingDigital Human ModelingHuman Body ModelsMotion Capture AnalysisMotion Capture Data RepresentationMotion Capture For AnimationSkeleton-based Animation
We present techniques for automatically creating and animating models obtained from human whole body\nscanned data. A layered model is developed in which the underlying skeleton, simplified surface and mapping of\nthe surface to the skeletal structure are generated without manual intervention. External body landmarks such as\nthose employed in anthropometric surveys are used to obtain the skeleton, these landmarks are then reused to\nhelp map the model surface consistently to the skeleton. The main contribution of this work is to show how\nautomatically or even manually extracted surface landmarks greatly simplify the task of skeleton generation and\nsurface bone mapping, the later uses surface connectivity to grow surface regions as opposed to conventional\nvolume searches. The techniques are illustrated by animation from motion capture data in which a vertex\nblending technique is used to create continuous and smooth deformation.
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A two-dimensional interpolation function for irregularly-spaced data
Donald S. Shepard · 1968 · 5K citations
Feature-based image metamorphosis
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Layered construction for deformable animated characters
Jason Chadwick, David Haumann, Richard E. Parent · 1989 · 380 citations · Full text
Anatomy-based modeling of the human musculature
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Medicine, Anatomy, Bioengineering +11