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Publication | Open Access

The energy cost of playing active video games in children with obesity and children of a healthy weight

49

Citations

39

References

2013

Year

Abstract

Certain AVGs, particularly those that require lower limb movement, could be used to increase total energy expenditure, replace more sedentary activities, or achieve moderate intensity physical activity among children with obesity. There seems to be some differences in how children with obesity and children of a healthy weight play AVGs. This could result in those with obesity expending less energy than their lean peers during AVG play.

References

YearCitations

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