Publication | Open Access
The energy cost of playing active video games in children with obesity and children of a healthy weight
49
Citations
39
References
2013
Year
Certain AVGs, particularly those that require lower limb movement, could be used to increase total energy expenditure, replace more sedentary activities, or achieve moderate intensity physical activity among children with obesity. There seems to be some differences in how children with obesity and children of a healthy weight play AVGs. This could result in those with obesity expending less energy than their lean peers during AVG play.
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