Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2009 · 11 citations · 13 references
ComputingComputer ScienceArtificial IntelligenceKnowledge RepresentationNatural Language ProcessingAgent-based SimulationCognitive ArchitectureCognitive ModelingGame PlayingIntelligent AgentsMulti-agent SystemsAgent Decision MakingAgent ReasoningArtificial Intelligence In GamesCognitive AgentsDomain Knowledge AcquisitionDomain Knowledge ElicitationDomain Knowledge ExtractionGame-playing Agents
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve realistic behavior. In this paper, we simplify this process by using the ICARUS cognitive architecture to construct game agents. The system acquires structured, high fidelity methods for agents that utilize a vocabulary of concepts familiar to game experts. We demonstrate our approach by first acquiring behaviors for football agents from video footage of college football games, and then applying the agents in a football simulator.
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Choice Reviews Online · 1991 · 4.3K citations
A unified cognitive architecture for physical agents
Pat Langley, Dongkyu Choi · 2006 · 144 citations