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Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
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2003
Year
Unknown Venue
Avatar AnimationKinesiologyDancePhysically Based AnimationComputer Graphic TechniqueMotion CaptureAnimationDesignVirtual RealityComputer AnimationHuman-computer InteractionAutonomous CharactersInteractive Computer GraphicArtsCharacter AnimationComputer-generated Imagery
The Symposium on Computer Animation is an emerging, eminent forum for dissemination of the latest research results in computer animation. The goal of the symposium is to provide an opportunity for researchers in computer animation to interact with one another, share new results, and discuss emerging directions for the field. This year the Symposium on Computer Animation is co-located with SIGGRAPH and held just prior to the main conference in order to attract a broad range of participants.These proceedings contain the 23 long papers and 15 short papers presented at the Symposium on Computer Animation, selected from over 100 submissions. Each paper was reviewed by at least 5 members of the program committee and external reviewers. The remarkable quality of the submissions made the final acceptance decision very difficult. The selected papers cover a variety of topics ranging from physically-based simulation, facial and articulated body animation, motion capture and editing, natural phenomena and procedural modeling, animated arts and presentations, autonomous characters, and novel interfaces for animation.