2003 · 40 citations · 8 references
ComputingComputer ScienceCybersecurityComputer NetworksComputer SecurityGame TheoryAlgorithmic Game TheoryDenial-of-service AttacksHigh AvailabilityNash EquilibriumNetwork GamesAttack MitigationComputational Game TheoryDenial Of Service
Abstract—DoS attacks are aimed at the loss of or the reduction in availability, which is one of the most important general security requirements in computer networks. A promising approach proposed to alleviate the problem of DoS attacks is to use client puzzles. In this paper, we study this approach using the apparatus of game theory. In our analysis, we derive the optimal strategy for the attacked server (e.g., a web server on the Internet) in all conceivable cases. We also present two new client puzzles as examples. I.
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Secure communications over insecure channels
Ralph C. Merkle · Communications of the ACM · 1978 · 744 citations · Full text
Distributed denial of service attacks
Felix Lau, Stuart H. Rubin, Michael H. Smith et al. · 2002 · 562 citations