Publication | Closed Access
A formulation and analysis of combat games
14
Citations
12
References
1985
Year
Combat GameEngineeringTurret GameCombat GamesGame TheoryComputational Game TheoryOperations ResearchDifferential GameSystems EngineeringStatic Game TheoryGame DesignMechanism DesignSimultaneous GameStrategyComputer ScienceOpponent ModellingGamesAir CombatBusinessGame Confrontation
Combat is formulated as a dynamical encounter between two opponents, each of whom has offensive capabilities and objectives. With each opponent is associated a target in the event space in which he endeavors to terminate the combat, thereby winning. If the combat terminates in both target sets simultaneously or in neither, a joint capture or a draw, respectively, is said to occur. Resolution of the encounter is formulated as a combat game; namely, as a pair of competing event-constrained differential games. If exactly one of the players can win, the optimal strategies are determined from a resulting constrained zero-sum differential game. Otherwise the optimal strategies are computed from a resulting non-zero-sum game. Since optimal combat strategies frequencies may not exist, approximate of delta-combat games are also formulated leading to approximate or delta-optimal strategies. To illustrate combat games, an example, called the turret game, is considered. This game may be thought of as a highly simplified model of air combat, yet it is sufficiently complex to exhibit a rich variety of combat behavior, much of which is not found in pursuit-evasion games.
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