Publication | Closed Access
Presence, Place and the Virtual Spectacle
14
Citations
9
References
2005
Year
Architectural DesignVr ExperienceUrban DesignVirtual RealityImmersive TechnologyPresence ResearchIntelligent Virtual EnvironmentSpectacularised Urban SpaceComputer-mediated RealityHuman-computer InteractionVirtual SpaceCollaborative Virtual EnvironmentVisual CultureMulti-user VrUrban SpaceSocial SciencesVirtual Spectacle
This paper considers the concept of presence in virtual environments with respect to a Situationist critique of spectacularised urban space. The aim is to explore the concepts of space and place that have become bound up with presence research from an alternative critical viewpoint. The adopted Situationist perspective distinguishes between representations of places and inhabitable spaces, highlighting the problems of designing and inhabiting representational virtual environments. In particular the role of agency is considered in relation to the VR experience suggesting that, from a Situationist perspective, a large proportion of virtual environments cannot help but alienate their users.
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