Virtual Object Shading

Virtual Object Shading is a computational rendering technique that determines the color and brightness of virtual objects in a digital scene by simulating light interactions based on material properties and illumination conditions to achieve realistic visual integration within a given environment.

18

Publications

1K

Citations

52

Authors

27

Institutions

Publications per year

2017–2026

4

Authors

52

  1. KW
    Ke Wang

    Tongji University, China

    2 publications · 34 citations

    2

    h-index

  2. GW
    Gordon Wetzstein

    Stanford University, United States

    2 publications · 61 citations

    2

    h-index

  3. SK
    Sebastian Knödel

    Université de Bordeaux, France

    2 publications · 61 citations

    2

    h-index

  4. DB
    Dirk Bartz

    University of Tübingen, Germany

    2 publications · 111 citations

    2

    h-index

  5. XJ
    Xin Jin

    Beijing Electronic Science and Technology Institute, China

    2 publications · 34 citations

    2

    h-index

1–5 of 52

Venues

  1. Science China Information Sciences

    1 publications · 19 citations

    1

    h-index

  2. IEEE Transactions on Multimedia

    1 publications · 21 citations

    1

    h-index

  3. Computer Vision Graphics and Image Processing

    1 publications · 71 citations

    1

    h-index

  4. ACM Transactions on Graphics

    TOG · 1 publications · 72 citations

    1

    h-index

  5. IEEE Computer Graphics and Applications

    1 publications · 117 citations

    1

    h-index

1–5