Virtual Object Shading
Virtual Object Shading is a computational rendering technique that determines the color and brightness of virtual objects in a digital scene by simulating light interactions based on material properties and illumination conditions to achieve realistic visual integration within a given environment.
18
Publications
1K
Citations
52
Authors
27
Institutions
Publications per year
2017–2026
4
Parents
18
Display Techniques for Octree-Encoded Objects
Doctor, Torborg · IEEE Computer Graphics and Applications · 1981 · 117 citations
Designing for Depth Perceptions in Augmented Reality
C.Jimenez Diaz, Michael E. Walker, Danielle Albers Szafir et al. · 2017 · 114 citations
Stylized Augmented Reality for Improved Immersion
J. Fischer, Dirk Bartz · 2006 · 87 citations
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27

Bauhaus-Universität Weimar
Weimar, Germany
2 h-index
8 publications
244 citations

University of Tübingen
Tübingen, Germany
2 h-index
5 publications
246 citations

Beihang University
Beijing, China
2 h-index
6 publications
102 citations

Chinese Academy of Sciences
Beijing, China
1 h-index
2 publications
28 citations
The University of Tokyo
Tokyo, Japan
1 h-index
2 publications
144 citations
Microsoft Research Asia (China)
Beijing, China
1 h-index
3 publications
42 citations
University of Colorado Boulder
Boulder, United States
1 h-index
1 publications
114 citations
Université de Montréal
Montreal, Canada
1 h-index
1 publications
22 citations
1–8 of 27
1 publications · 19 citations
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1 publications · 21 citations
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1 publications · 71 citations
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TOG · 1 publications · 72 citations
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1 publications · 117 citations
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