Vertex Processing

Vertex Processing is a stage in the rendering pipeline that transforms individual vertex data from object space into clip space through the application of programmable vertex shaders, thereby defining the geometric and attribute characteristics of vertices prior to rasterization.

21

Publications

525

Citations

701

Authors

37

Institutions

Publications per year

2017–2026

4

Authors

701

  1. TS
    T. Speer

    Johns Hopkins University, United States

    3 publications · 48 citations

    3

    h-index

  2. WW
    W. Waltenberger

    RWTH Aachen University, Germany

    3 publications · 48 citations

    3

    h-index

  3. KP
    K. Prokofiev

    University of Oklahoma, United States

    3 publications · 48 citations

    3

    h-index

  4. PV
    P. Vanlaer

    RWTH Aachen University, Germany

    3 publications · 48 citations

    3

    h-index

  5. RF
    R. Frühwirth

    European Organization for Nuclear Research, Switzerland

    3 publications · 48 citations

    3

    h-index

1–5 of 701