Spherical Harmonics Rendering

Spherical Harmonics Rendering is a method in image-based rendering that uses spherical harmonics as a mathematical basis to efficiently approximate and relight illumination in scenes by encoding incident lighting and surface reflectance in a compact, low-frequency representation.

23

Publications

1.6K

Citations

80

Authors

44

Institutions

Publications per year

2017–2026

8

Authors

80

  1. MT
    Matthew Tancik

    University of California, Berkeley, United States

    2 publications · 813 citations

    2

    h-index

  2. HS
    Heung‐Yeung Shum

    Microsoft Research Asia (China), China

    2 publications · 112 citations

    2

    h-index

  3. AY
    Alex Yu

    Loyola University Chicago, United States

    2 publications · 813 citations

    2

    h-index

  4. RL
    Ruilong Li

    University of California, Berkeley, United States

    2 publications · 813 citations

    2

    h-index

  5. PS
    Peter‐Pike Sloan

    Microsoft (United States), United States

    2 publications · 112 citations

    2

    h-index

1–5 of 80

Venues

  1. ACM Transactions on Graphics

    TOG · 3 publications · 97 citations

    3

    h-index

  2. Computer Graphics Forum

    3 publications · 125 citations

    3

    h-index

  3. Journal of the Audio Engineering Society

    AES · 3 publications · 83 citations

    3

    h-index

  4. Eurographics

    Repository · 1 publications · 76 citations

    1

    h-index

  5. 2021 IEEE/CVF International Conference on Computer Vision (ICCV)

    Conference · 1 publications · 800 citations

    1

    h-index

1–5