Shape-from-texture

Shape-From-游戏副本 is a computational method in depth estimation that recovers surface geometry by analyzing local distortions and spatial variations in texture elements, distinguishing itself from other depth cues through its reliance solely on textural regularity and deformation patterns.

81

Publications

9.1K

Citations

196

Authors

110

Institutions

Publications per year

2017–2026

17

Authors

196

  1. JK
    John Krumm

    Microsoft (United States), United States

    3 publications · 109 citations

    3

    h-index

  2. SA
    Steven A. Shafer

    Carnegie Mellon University, United States

    3 publications · 109 citations

    3

    h-index

  3. PF
    Pascal Fua

    École Polytechnique Fédérale de Lausanne, Switzerland

    3 publications · 175 citations

    3

    h-index

  4. MS
    Mathieu Salzmann

    École Polytechnique Fédérale de Lausanne, Switzerland

    3 publications · 175 citations

    3

    h-index

  5. DF
    David Forsyth

    University of Illinois Urbana-Champaign, United States

    3 publications · 134 citations

    3

    h-index

1–5 of 196

Venues

  1. 6

    h-index

  2. Journal of Vision

    3 publications · 268 citations

    3

    h-index

  3. Artificial Intelligence

    3 publications · 664 citations

    3

    h-index

  4. Computer Graphics Forum

    2 publications · 53 citations

    2

    h-index

  5. Vision Research

    2 publications · 74 citations

    2

    h-index

1–5