Shading Language

A Shading Language is a specialized programming language used in the rendering pipeline to define the computation of pixel, vertex, or fragment properties, distinguished by its low-level control over graphics hardware for implementing illumination models, surface appearance, and visual effects.

50

Publications

2.7K

Citations

113

Authors

39

Institutions

Publications per year

2017–2026

6

Variants

Shader Language

Authors

113

  1. YH
    Yong He

    Zhejiang University, China

    5 publications · 120 citations

    5

    h-index

  2. MM
    Michael McCool

    University of Waterloo, Canada

    4 publications · 256 citations

    4

    h-index

  3. KF
    Kayvon Fatahalian

    Stanford University, United States

    4 publications · 99 citations

    4

    h-index

  4. WR
    William R. Mark

    The University of Texas at Austin, United States

    4 publications · 923 citations

    4

    h-index

  5. PH
    Pat Hanrahan

    Stanford University, United States

    3 publications · 419 citations

    3

    h-index

1–5 of 113

Venues

  1. ACM Transactions on Graphics

    TOG · 9 publications · 531 citations

    9

    h-index

  2. IEEE Computer Graphics and Applications

    2 publications · 35 citations

    2

    h-index

  3. ACM SIGGRAPH Computer Graphics

    2 publications · 94 citations

    2

    h-index

  4. Eurographics

    Repository · 2 publications · 40 citations

    2

    h-index

  5. Infoscience (Ecole Polytechnique Fédérale de Lausanne)

    Repository · 1 publications · 30 citations

    1

    h-index

1–5