Shader-based Rendering

Shader-Based Rendering is a rendering method that belongs to the class of real-time graphics techniques, distinguished by its reliance on programmable shaders to compute pixel and vertex operations for generating visual effects and surface appearances in projection mapping and generative visual systems.

86

Publications

3.2K

Citations

219

Authors

96

Institutions

Publications per year

2017–2026

5

Authors

219

  1. JL
    Jason L. Mitchell

    University of Florida, United States

    4 publications · 80 citations

    4

    h-index

  2. MM
    Michael McCool

    University of Waterloo, Canada

    3 publications · 50 citations

    3

    h-index

  3. KF
    Kayvon Fatahalian

    Stanford University, United States

    3 publications · 56 citations

    3

    h-index

  4. WH
    Wolfgang Heidrich

    University of British Columbia, Canada

    3 publications · 55 citations

    3

    h-index

  5. JL
    Jason Lawrence

    University of Virginia, United States

    3 publications · 161 citations

    3

    h-index

1–5 of 219

Venues

  1. ACM Transactions on Graphics

    TOG · 16 publications · 565 citations

    15

    h-index

  2. Eurographics

    Repository · 5 publications · 154 citations

    5

    h-index

  3. Computer Graphics Forum

    4 publications · 304 citations

    4

    h-index

  4. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 4 publications · 124 citations

    4

    h-index

  5. 2

    h-index

1–5