Shader Networks

Shader Networks is a computational framework in computer graphics that defines a directed graph structure for organizing and evaluating modular shading functions, where nodes represent material properties or operations and edges specify data flow, distinguishing it from traditional fixed-function or monolithic shader models by enabling flexible, reusable, and hierarchical material definitions.

3

Publications

71

Citations

5

Authors

2

Institutions

Publications per year

2017–2026

1

Variants

Material Graphs

Authors

5

  1. GA
    Gregory Abram

    The University of Texas at Austin, United States

    2 publications · 60 citations

    2

    h-index

  2. TW
    Turner Whitted

    Nokia (United States), United States

    2 publications · 60 citations

    2

    h-index

  3. JC
    Jin-Hyuck Cha

    Korea University, South Korea

    1 publications · 11 citations

    1

    h-index

  4. SJ
    Seung‐Won Jung

    Korea University, South Korea

    1 publications · 11 citations

    1

    h-index

  5. SY
    Sekyoung Youm

    Dongguk University, South Korea

    1 publications · 11 citations

    1

    h-index

1–5 of 5

Institutions

2

  1. Dongguk University

    Seoul, South Korea

    1 h-index

    3 publications

    33 citations

  2. Korea University

    Seoul, South Korea

    1 h-index

    1 publications

    11 citations

1–2 of 2

Venues

  1. ACM SIGGRAPH Computer Graphics

    1 publications · 18 citations

    1

    h-index

  2. IEEE Transactions on Multimedia

    1 publications · 11 citations

    1

    h-index

1–2