Security Awareness Gamification
Security Awareness Gamification is an instructional design method that applies game mechanics, such as points, badges, leaderboards, and challenges, to security education programs in order to increase user engagement, motivation, and retention of safe cybersecurity behaviors within organizational settings.
39
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1.7K
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138
Authors
48
Institutions
Publications per year
2017–2026
28
Parents
39
A video game for cyber security training and awareness
Benjamin D. Cone, Cynthia E. Irvine, Michael Thompson et al. · Computers & Security · 2006 · 254 citations
Tamara Denning, Adam S. Lerner, Adam Shostack et al. · 2013 · 127 citations
Exploring game design for cybersecurity training
Ajay Nagarajan, Jan M. Allbeck, Arun Sood et al. · 2012 · 99 citations
Ersin Dincelli, InduShobha Chengalur‐Smith · European Journal of Information Systems · 2020 · 86 citations · Full text
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Worcester Polytechnic Institute
Worcester, United States
2 h-index
10 publications
205 citations
Higher Colleges of Technology
Abu Dhabi, United Arab Emirates
2 h-index
7 publications
221 citations

De Montfort University
Leicester, United Kingdom
2 h-index
6 publications
249 citations
National Kaohsiung University of Science and Technology
Kaohsiung City, Taiwan
1 h-index
2 publications
72 citations
University of Denver
Denver, United States
1 h-index
1 publications
86 citations

Council for Scientific and Industrial Research
Pretoria, South Africa
1 h-index
1 publications
12 citations
Marist University
Town of Poughkeepsie, United States
1 h-index
9 publications
144 citations
Singapore University of Technology and Design
Singapore, Singapore
1 h-index
5 publications
195 citations
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2 publications · 485 citations
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JBR · 1 publications · 34 citations
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EJIS · 1 publications · 86 citations
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1 publications · 37 citations
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Conference · 1 publications · 16 citations
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