Rendering Equation

The Rendering Equation is a mathematical integral equation within the field of computer graphics that formally describes the equilibrium distribution of radiance in a scene by accounting for emitted light and the reflection of incident light at surfaces, thereby serving as the foundational model for physically based offline rendering.

21

Publications

3.7K

Citations

50

Authors

30

Institutions

Publications per year

2017–2026

3

Authors

50

  1. LS
    László Szirmay‐Kalos

    Budapest University of Technology and Economics, Hungary

    5 publications · 92 citations

    5

    h-index

  2. AL
    Arnauld Lamorlette

    2 publications · 145 citations

    2

    h-index

  3. JT
    James T. Kajiya

    California Institute of Technology, United States

    2 publications · 3K citations

    2

    h-index

  4. ET
    Eric Tabellion

    Intel (United Kingdom), United Kingdom

    2 publications · 145 citations

    2

    h-index

  5. JN
    Jan Novák

    Walt Disney (United States), United States

    2 publications · 25 citations

    2

    h-index

1–5 of 50

Venues

  1. ACM Transactions on Graphics

    TOG · 5 publications · 232 citations

    5

    h-index

  2. Computer Graphics Forum

    4 publications · 126 citations

    4

    h-index

  3. Computers & Graphics

    2 publications · 54 citations

    2

    h-index

  4. ACM SIGGRAPH Computer Graphics

    1 publications · 2.2K citations

    1

    h-index

  5. Eurographics Symposium on Rendering Techniques

    Conference · 1 publications · 27 citations

    1

    h-index

1–5