Rendering Equation
The Rendering Equation is a mathematical integral equation within the field of computer graphics that formally describes the equilibrium distribution of radiance in a scene by accounting for emitted light and the reflection of incident light at surfaces, thereby serving as the foundational model for physically based offline rendering.
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3.7K
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50
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30
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2017–2026
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James T. Kajiya · ACM SIGGRAPH Computer Graphics · 1986 · 2.2K citations · Full text
James T. Kajiya · 1986 · 792 citations
Product Importance Sampling for Light Transport Path Guiding
Sebastian Herholz, Oskár Elek, Jiří Vorba et al. · Computer Graphics Forum · 2016 · 65 citations · Full text
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Budapest University of Technology and Economics, Hungary
5 publications · 92 citations
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2 publications · 145 citations
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Budapest University of Technology and Economics
Budapest, Hungary
3 h-index
3 publications
49 citations
Charles University
Prague, Czechia
2 h-index
4 publications
207 citations
Budapest Institute
Budapest, Hungary
2 h-index
3 publications
60 citations
California Institute of Technology
Pasadena, United States
2 h-index
2 publications
3K citations
Walt Disney (United States)
Burbank, United States
2 h-index
5 publications
64 citations
Board of the Swiss Federal Institutes of Technology
Zurich, Switzerland
1 h-index
4 publications
152 citations

Inholland University of Applied Sciences
Haarlem, The Netherlands
1 h-index
1 publications
17 citations
University of Stuttgart
Stuttgart, Germany
1 h-index
3 publications
111 citations
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TOG · 5 publications · 232 citations
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4 publications · 126 citations
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2 publications · 54 citations
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1 publications · 2.2K citations
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Conference · 1 publications · 27 citations
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