Refraction Rendering

Refraction Rendering is a computer graphics rendering technique that simulates the change in direction and attenuation of light as it passes through interfaces between media with differing indices of refraction, in order to generate visually realistic images of transparent and translucent materials.

51

Publications

1.7K

Citations

130

Authors

62

Institutions

Publications per year

2017–2026

7

Authors

130

  1. CW
    Chris Wyman

    University of Iowa, United States

    5 publications · 235 citations

    5

    h-index

  2. BG
    Baining Guo

    Microsoft Research Asia (China), China

    4 publications · 122 citations

    4

    h-index

  3. TN
    Tomoyuki Nishita

    The University of Tokyo, Japan

    4 publications · 161 citations

    4

    h-index

  4. NH
    Nicolas Holzschuch

    Institut national de recherche en sciences et technologies du numérique, France

    3 publications · 68 citations

    3

    h-index

  5. RR
    Ravi Ramamoorthi

    University of California, Berkeley, United States

    3 publications · 92 citations

    3

    h-index

1–5 of 130

Venues

  1. ACM Transactions on Graphics

    TOG · 6 publications · 321 citations

    6

    h-index

  2. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 5 publications · 89 citations

    5

    h-index

  3. Computer Graphics Forum

    4 publications · 112 citations

    4

    h-index

  4. ACM SIGGRAPH Computer Graphics

    2 publications · 257 citations

    2

    h-index

  5. Computer Animation and Virtual Worlds

    2 publications · 36 citations

    2

    h-index

1–5