Refraction Rendering
Refraction Rendering is a computer graphics rendering technique that simulates the change in direction and attenuation of light as it passes through interfaces between media with differing indices of refraction, in order to generate visually realistic images of transparent and translucent materials.
51
Publications
1.7K
Citations
130
Authors
62
Institutions
Publications per year
2017–2026
7
51
Ken Perlin, Eric M. Hoffert · ACM SIGGRAPH Computer Graphics · 1989 · 221 citations · Full text
Ken Perlin, E. M. Hoffert · 1989 · 92 citations
A lighting model aiming at drive simulators
Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto et al. · 1990 · 73 citations
Jae‐Ho Nah, Hyuck-Joo Kwon, Dongseok Kim et al. · ACM Transactions on Graphics · 2014 · 69 citations
1–5 of 51
130
5
h-index
4
h-index
4
h-index
Institut national de recherche en sciences et technologies du numérique, France
3 publications · 68 citations
3
h-index
3
h-index
1–5 of 130
62
University of Iowa
Iowa City, United States
5 h-index
7 publications
318 citations
Max Planck Institute for Informatics
Saarbrücken, Germany
3 h-index
7 publications
134 citations
Microsoft Research (United Kingdom)
Cambridge, United Kingdom
3 h-index
6 publications
172 citations
Microsoft Research Asia (China)
Beijing, China
3 h-index
8 publications
248 citations
Courant Institute of Mathematical Sciences
New York, United States
2 h-index
2 publications
313 citations
Stanford University
Stanford, United States
2 h-index
2 publications
36 citations
Institut national de recherche en sciences et technologies du numérique
Le Chesnay-Rocquencourt, France
2 h-index
5 publications
121 citations
Max Planck Society
Munich, Germany
2 h-index
6 publications
84 citations
1–8 of 62
TOG · 6 publications · 321 citations
6
h-index
TVCG · 5 publications · 89 citations
5
h-index
4 publications · 112 citations
4
h-index
2 publications · 257 citations
2
h-index
2 publications · 36 citations
2
h-index
1–5