Real-time Rendering Hardware

Real-Time Rendering Hardware is specialized graphics processing hardware designed to generate and display photorealistic or interactive visual content at interactive frame rates, typically enabling immediate visual feedback by performing complex rendering computations within strict time constraints.

56

Publications

2.6K

Citations

147

Authors

58

Institutions

Publications per year

2017–2026

6

Authors

147

  1. PV
    Pedro V. Sander

    Hong Kong University of Science and Technology, Hong Kong SAR China

    4 publications · 110 citations

    4

    h-index

  2. DN
    Diego Nehab

    Microsoft Research (United Kingdom), United Kingdom

    3 publications · 96 citations

    3

    h-index

  3. HH
    Hugues Hoppe

    Microsoft Research (United Kingdom), United Kingdom

    3 publications · 139 citations

    3

    h-index

  4. JL
    Jason Lawrence

    University of Virginia, United States

    2 publications · 81 citations

    2

    h-index

  5. PS
    Pitchaya Sitthi‐Amorn

    University of Virginia, United States

    2 publications · 81 citations

    2

    h-index

1–5 of 147

Venues

  1. Computer Graphics Forum

    4 publications · 239 citations

    4

    h-index

  2. ACM Transactions on Graphics

    TOG · 2 publications · 121 citations

    2

    h-index

  3. Computers & Graphics

    2 publications · 35 citations

    2

    h-index

  4. 1

    h-index

  5. 1

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1–5