Real-time Material Rendering

Real-Time Material Rendering is a computational technique within the domain of material rendering that enables the interactive synthesis and display of surface appearance properties under dynamic lighting and viewing conditions, distinguishing itself by prioritizing minimal latency and high frame-rate performance for applications in virtual environments, gaming, and simulation.

32

Publications

1.1K

Citations

74

Authors

39

Institutions

Publications per year

2017–2026

3

Authors

74

  1. RK
    Reinhard Klein

    University of Bonn, Germany

    3 publications · 60 citations

    3

    h-index

  2. SG
    Stéphane Guy

    Institut national de recherche en sciences et technologies du numérique, France

    2 publications · 69 citations

    2

    h-index

  3. MM
    Maxim Maximov

    Russian Academy of Sciences, Russia

    2 publications · 123 citations

    2

    h-index

  4. CR
    Christian Richardt

    University of Bath, United Kingdom

    2 publications · 123 citations

    2

    h-index

  5. KZ
    Kun Zhou

    Zhejiang University, China

    2 publications · 68 citations

    2

    h-index

1–5 of 74

Venues

  1. ACM Transactions on Graphics

    TOG · 4 publications · 399 citations

    4

    h-index

  2. Computer Graphics Forum

    3 publications · 72 citations

    3

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 1 publications · 14 citations

    1

    h-index

  4. 1

    h-index

  5. arXiv (Cornell University)

    Repository · 1 publications · 15 citations

    1

    h-index

1–5