Real-time Audio Rendering

Real-Time Audio Rendering is a computational method in virtual reality audio design that generates and updates spatialized sound fields instantaneously in response to user motion and environmental interactions, ensuring minimal latency to maintain auditory-visual coherence.

115

Publications

4.2K

Citations

311

Authors

92

Institutions

Publications per year

2017–2026

15

Authors

311

  1. DM
    Dinesh Manocha

    University of North Carolina at Chapel Hill, United States

    10 publications · 322 citations

    9

    h-index

  2. NT
    Nicolas Tsingos

    Institut national de recherche en sciences et technologies du numérique, France

    8 publications · 384 citations

    8

    h-index

  3. MC
    Ming C. Lin

    University of North Carolina at Chapel Hill, United States

    6 publications · 203 citations

    6

    h-index

  4. JD
    Joel D. Miller

    San Jose State University, United States

    5 publications · 125 citations

    5

    h-index

  5. LS
    Lauri Savioja

    Aalto University, Finland

    5 publications · 399 citations

    5

    h-index

1–5 of 311

Venues

  1. Journal of the Audio Engineering Society

    AES · 8 publications · 461 citations

    8

    h-index

  2. ACM Transactions on Graphics

    TOG · 5 publications · 437 citations

    5

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 4 publications · 135 citations

    4

    h-index

  4. arXiv (Cornell University)

    Repository · 4 publications · 192 citations

    4

    h-index

  5. Computer Graphics Forum

    4 publications · 129 citations

    3

    h-index

1–5