Proto-user Experience
Proto-User Experience is a conceptual prototype within the domain of narrative prototyping that serves as a preliminary instantiation of user interaction, distinguishing itself by embodying emergent experiential qualities through narrative structures prior to technical implementation.
5
Publications
128
Citations
16
Authors
6
Institutions
Publications per year
2017–2026
3
Parents
5
Ambiguity as a Resource to Inform Proto-Practices
Pedro Sanches, Kristina Höök, Corina Sas et al. · ACM Transactions on Computer-Human Interaction · 2019 · 62 citations · Full text
Arts, Design, Psychology +11
Challenges In Supporting The Emergent User
Vivek Kant, Anirudha Joshi · 2018 · 11 citations
Muljono Muljono, Galuh Wilujeng Saraswati, Nurul Anisa Sri Winarsih et al. · International Journal of Emerging Technologies in Learning (iJET) · 2019 · 11 citations · Full text
1–5 of 5
16
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1–5 of 16
6

Indian Institute of Technology Bombay
Mumbai, India
1 h-index
2 publications
22 citations
RISE Research Institutes of Sweden
Gothenburg, Sweden
1 h-index
1 publications
62 citations
University of Cambridge
Cambridge, United Kingdom
1 h-index
1 publications
13 citations
Universitas Dian Nuswantoro
Semarang, Indonesia
1 h-index
6 publications
66 citations
Lancaster University
Lancaster, United Kingdom
1 h-index
1 publications
62 citations

KTH Royal Institute of Technology
Stockholm, Sweden
1 h-index
2 publications
124 citations
Korea Advanced Institute of Science and Technology
Daejeon, South Korea
1 publications
10 citations
1–7 of 6
1 publications · 11 citations
1
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IJDesign · 1 publications · 31 citations
1
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TOCHI · 1 publications · 62 citations
1
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1–3