Projection-based Interaction Design
Projection-Based Interaction Design is an academic concept referring to a design methodology that constitutes the systematic development of interactive systems wherein digital content is projected onto physical surfaces, distinguishing itself through the integration of spatial mapping, user input detection, and real-time visual feedback to enable direct manipulation of projected interfaces in physical environments.
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785
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57
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31
Institutions
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2017–2026
3
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Interaction using a handheld projector
Paul Beardsley, Jeroen van Baar, Ramesh Raskar et al. · IEEE Computer Graphics and Applications · 2005 · 138 citations
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shiratori · 2011 · 68 citations
Arts, Design, Graphic Design +14
Hyunyoung Song, Tovi Grossman, George Fitzmaurice et al. · 2009 · 67 citations
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Lancaster University
Lancaster, United Kingdom
4 h-index
7 publications
306 citations
Microsoft (United States)
Redmond, United States
2 h-index
3 publications
140 citations
Mitsubishi Electric (United States)
Cypress, United States
2 h-index
10 publications
690 citations
Institute of Software
Beijing, China
1 h-index
1 publications
11 citations

Bauhaus-Universität Weimar
Weimar, Germany
1 h-index
1 publications
62 citations
Mitsubishi Electric (Japan)
Tokyo, Japan
1 h-index
1 publications
138 citations
Columbia University
New York, United States
1 h-index
2 publications
124 citations

Aarhus University
Aarhus, Denmark
1 h-index
1 publications
13 citations
1–8 of 31
Repository · 1 publications · 17 citations
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1 publications · 138 citations
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Repository · 1 publications · 15 citations
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