Projection-based Interaction Design

Projection-Based Interaction Design is an academic concept referring to a design methodology that constitutes the systematic development of interactive systems wherein digital content is projected onto physical surfaces, distinguishing itself through the integration of spatial mapping, user input detection, and real-time visual feedback to enable direct manipulation of projected interfaces in physical environments.

18

Publications

785

Citations

57

Authors

31

Institutions

Publications per year

2017–2026

3

Authors

57

  1. RR
    Ramesh Raskar

    Massachusetts Institute of Technology, United States

    2 publications · 161 citations

    2

    h-index

  2. XC
    Xiang Cao

    Southeast University, China

    2 publications · 172 citations

    2

    h-index

  3. AG
    Andrew Greaves

    L'Oréal (France), France

    2 publications · 83 citations

    2

    h-index

  4. ER
    Enrico Rukzio

    Universität Ulm, Germany

    2 publications · 83 citations

    2

    h-index

  5. DM
    David Molyneaux

    Microsoft (United States), United States

    2 publications · 82 citations

    2

    h-index

1–5 of 57

Venues

  1. TU/e Research Portal (Eindhoven University of Technology)

    Repository · 1 publications · 17 citations

    1

    h-index

  2. IEEE Computer Graphics and Applications

    1 publications · 138 citations

    1

    h-index

  3. VBN Forskningsportal (Aalborg Universitet)

    Repository · 1 publications · 15 citations

    1

    h-index

1–3