Projected Environments

Projected Environments is an installation-based artistic practice within Expanded Cinema and Installation Film in which architectural or spatial contexts are transformed into immersive, dynamic fields of experience through the strategic projection of moving images, light, and often sound, thereby reconfiguring spectatorship by merging cinematic temporality with embodied spatial perception.

12

Publications

882

Citations

24

Authors

14

Institutions

Publications per year

2017–2026

0

Authors

24

  1. BR
    Brett R. Jones

    University of Illinois Urbana-Champaign, United States

    4 publications · 383 citations

    4

    h-index

  2. EO
    Eyal Ofek

    Microsoft (United States), United States

    4 publications · 383 citations

    4

    h-index

  3. HB
    Hrvoje Benko

    Microsoft (United States), United States

    4 publications · 383 citations

    4

    h-index

  4. AD
    Andrew D. Wilson

    Microsoft (United States), United States

    4 publications · 383 citations

    4

    h-index

  5. MG
    Matthew Glisson

    Walt Disney (United States), United States

    2 publications · 323 citations

    2

    h-index

1–5 of 24

Venues

  1. Curator The Museum Journal

    1 publications · 29 citations

    1

    h-index

  2. Wildlife Research

    1 publications · 29 citations

    1

    h-index

  3. Journal of Architectural Education

    JAE · 1 publications · 30 citations

    1

    h-index

  4. ACM Transactions on Graphics

    TOG · 1 publications · 268 citations

    1

    h-index

  5. HAL (Le Centre pour la Communication Scientifique Directe)

    Repository · 1 publications · 11 citations

    1

    h-index

1–5