Physically Based Atmospheric Rendering

Physically Based Atmospheric Rendering is a rendering method that simulates atmospheric visual phenomena by accurately modeling the physical interactions of light with atmospheric gases and particles according to the principles of radiative transfer and atmospheric physics.

13

Publications

638

Citations

28

Authors

18

Institutions

Publications per year

2017–2026

2

Authors

28

  1. TN
    Tomoyuki Nishita

    The University of Tokyo, Japan

    3 publications · 127 citations

    3

    h-index

  2. YD
    Yoshinori Dobashi

    Hokkaido University, Japan

    3 publications · 127 citations

    3

    h-index

  3. TY
    Tsuyoshi Yamamoto

    The University of Tokyo, Japan

    2 publications · 106 citations

    2

    h-index

  4. EB
    Eric Bruneton

    Laboratoire Jean Kuntzmann, France

    1 publications · 79 citations

    1

    h-index

  5. MH
    Mark Harris

    Nvidia (United Kingdom), United Kingdom

    1 publications · 110 citations

    1

    h-index

1–5 of 28

Venues

  1. Computer Graphics Forum

    3 publications · 155 citations

    3

    h-index

  2. SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware

    Conference · 1 publications · 83 citations

    1

    h-index

  3. arXiv (Cornell University)

    Repository · 1 publications · 44 citations

    1

    h-index

  4. Digital Library (University of West Bohemia)

    Repository · 1 publications · 19 citations

    1

    h-index

  5. Computers & Graphics

    1 publications · 48 citations

    1

    h-index

1–5