Physically Based Atmospheric Rendering
Physically Based Atmospheric Rendering is a rendering method that simulates atmospheric visual phenomena by accurately modeling the physical interactions of light with atmospheric gases and particles according to the principles of radiative transfer and atmospheric physics.
13
Publications
638
Citations
28
Authors
18
Institutions
Publications per year
2017–2026
2
Parents
13
Real-time cloud simulation and rendering
Mark Harris · 2005 · 110 citations
Precomputed Atmospheric Scattering
Eric Bruneton, Fabrice Neyret · Computer Graphics Forum · 2008 · 79 citations · Full text
Architecture, Computer Science, High-performance Computing +16
1–5 of 13
28
3
h-index
3
h-index
2
h-index
1
h-index
1
h-index
1–5 of 28
18
The University of Tokyo
Tokyo, Japan
3 h-index
3 publications
127 citations

Hokkaido University
Sapporo, Japan
3 h-index
5 publications
233 citations
Institut national de recherche en sciences et technologies du numérique
Le Chesnay-Rocquencourt, France
1 h-index
2 publications
158 citations

Université Grenoble Alpes
Saint-Martin-d'Hères, France
1 h-index
2 publications
158 citations
Technische Universität Dresden
Dresden, Germany
1 h-index
2 publications
194 citations

Epic Systems (United States)
Verona, United States
1 h-index
1 publications
20 citations

Czech Technical University in Prague
Prague, Czechia
1 h-index
1 publications
18 citations
Walt Disney (United States)
Burbank, United States
1 h-index
4 publications
176 citations
1–8 of 18
3 publications · 155 citations
3
h-index
Conference · 1 publications · 83 citations
1
h-index
Repository · 1 publications · 44 citations
1
h-index
Repository · 1 publications · 19 citations
1
h-index
1 publications · 48 citations
1
h-index
1–5