Perlin Noise
Perlin Noise is a procedural coherent noise function that generates pseudo-random, continuous gradient noise patterns by interpolating gradients assigned to grid points, thereby enabling naturalistic texture synthesis in computer graphics.
30
Publications
1.8K
Citations
89
Authors
43
Institutions
Publications per year
2017–2026
10
30
Robert L. Cook, Tony DeRose · ACM Transactions on Graphics · 2005 · 145 citations
Screen space fluid rendering with curvature flow
Wladimir J. van der Laan, Simon Green, Miguel Saínz · 2009 · 119 citations
Curl-noise for procedural fluid flow
Robert Bridson, Jim Houriham, Marcus Nordenstam · 2007 · 108 citations
Curl-noise for procedural fluid flow
Robert Bridson, Jim Houriham, Marcus Nordenstam · ACM Transactions on Graphics · 2007 · 108 citations
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43
DNEG (United Kingdom)
London, United Kingdom
2 h-index
2 publications
216 citations
The University of Texas at San Antonio
San Antonio, United States
2 h-index
4 publications
112 citations
University of California, Davis
Davis, United States
2 h-index
7 publications
189 citations

University of British Columbia
Vancouver, Canada
2 h-index
2 publications
216 citations
University of Pennsylvania
Philadelphia, United States
2 h-index
6 publications
131 citations
University of Maryland, Baltimore County
Baltimore, United States
2 h-index
4 publications
109 citations
Universidad Autónoma del Caribe
Barranquilla, Colombia
1 h-index
1 publications
46 citations
Manaaki Whenua – Landcare Research
Lincoln, New Zealand
1 h-index
1 publications
21 citations
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3 publications · 157 citations
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TOG · 2 publications · 253 citations
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1 publications · 17 citations
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Repository · 1 publications · 14 citations
1
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1 publications · 17 citations
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