Offline Editing

Offline Editing is a post-production editing methodology that belongs to the class of digital video editing processes, distinguished by its use of lower-resolution proxy media to enable efficient preliminary editing tasks such as sequencing, trimming, and rough cutting prior to high-resolution online editing.

5

Publications

307

Citations

11

Authors

7

Institutions

Publications per year

2017–2026

0

Authors

11

  1. MF
    Michael F. Cohen

    Microsoft (United States), United States

    2 publications · 218 citations

    2

    h-index

  2. JW
    Jue Wang

    Adobe Systems (United States), United States

    2 publications · 218 citations

    2

    h-index

  3. MA
    Maneesh Agrawala

    University of California, Berkeley, United States

    2 publications · 218 citations

    2

    h-index

  4. JW
    Jingtao Wang

    Tianjin University, China

    1 publications · 18 citations

    1

    h-index

  5. JC
    John Canny

    University of California, Berkeley, United States

    1 publications · 18 citations

    1

    h-index

1–5 of 11

Venues

  1. ACM Transactions on Graphics

    TOG · 1 publications · 80 citations

    1

    h-index

1–1