Isosurfacing

Isosurfacing is a computational method in the field of scientific visualization and computational topology that generates a surface representing points of constant scalar value within a three-dimensional volumetric dataset.

13

Publications

1K

Citations

39

Authors

25

Institutions

Publications per year

2017–2026

1

Authors

39

  1. PS
    Peter‐Pike Sloan

    Microsoft (United States), United States

    2 publications · 396 citations

    2

    h-index

  2. PS
    Peter Shirley

    University of Utah, United States

    2 publications · 396 citations

    2

    h-index

  3. YL
    Yarden Livnat

    University of Utah, United States

    2 publications · 396 citations

    2

    h-index

  4. CH
    Charles Hansen

    University of Utah, United States

    2 publications · 396 citations

    2

    h-index

  5. TI
    Takayuki Itoh

    IBM Research - Tokyo, Japan

    1 publications · 32 citations

    1

    h-index

1–5 of 39

Venues

  1. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 5 publications · 327 citations

    5

    h-index

  2. Journal of Computational Physics

    1 publications · 31 citations

    1

    h-index

  3. PubMed

    Repository · 1 publications · 82 citations

    1

    h-index

1–3