Iso-surface Shading

Iso-Surface Shading is a volume rendering technique that generates shaded visualizations of three-dimensional scalar fields by computing lighting effects on surfaces of constant scalar value extracted from volumetric data.

6

Publications

384

Citations

21

Authors

10

Institutions

Publications per year

2017–2026

0

Variants

Isosurface Shading

Authors

21

  1. CR
    Christof Rezk‐Salama

    Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany

    1 publications · 285 citations

    1

    h-index

  2. CL
    C. Ledergerber

    Dana-Farber/Harvard Cancer Center, United States

    1 publications · 41 citations

    1

    h-index

  3. KE
    Klaus Engel

    Philips (Germany), Germany

    1 publications · 285 citations

    1

    h-index

  4. JS
    Joel Saltz

    The Ohio State University, United States

    1 publications · 14 citations

    1

    h-index

  5. MM
    Miriah Meyer

    University of Utah, United States

    1 publications · 41 citations

    1

    h-index

1–5 of 21

Venues

  1. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 1 publications · 41 citations

    1

    h-index

  2. 1

    h-index

  3. IEEE Visualization

    Conference · 1 publications · 10 citations

    1

    h-index

  4. ACM Transactions on Graphics

    TOG · 1 publications · 16 citations

    1

    h-index

1–4